While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. Sold by Saga Concepts and ships from … They’ve got two main uses. She can infiltrate, but will very rarely want to – in the Tau castle is the place for her. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) TOTAL ARMY POINTS: 2000 Piranhas were kind of ignored for a long time after T’au Empire first dropped in 8th edition, and then a build started showing up using tons of them. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) Enjoy. You only get four, but that should be more than enough to do some real damage. . Built using WordPress, Tidewall Shieldline, Tidewall Gunrig, Tidewall Droneport, Brian Pullen's SoCal Open List - Click to Expand, Simon Priddis' Twisted Onslaught List - Click to Expand, Devin Swan's Sword and Brush List - Click to Expand, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Age of Sigmar Review: Ossiarch Bonereapers, HMOC Presents: Gunum and Naramyth Present: The Road to Renegade, Part 1, incredibly official Goonhammer store on RebBubble. . Free UK Delivery by Amazon ... See All 4 Departments. What if you love cool guns, but none of the Tau Relics are doing it for you? Tau Empire box set that gives you an immediate army of Tau Empire miniatures, which you can use right away in games of Warhammer 40,000! Ethereals are cheap HQ options that can help you fill out Battalion Detachments without eating up a COMMANDER keyword slot. Devin Swann’s list, which he piloted to a 4-1 2nd-place finish at the 32-man Sword and Brush event in early September, is primarily here for variety’s sake: It’s an example of a successful T’au Empire list that doesn’t take three Riptides, instead employing Hammerheads and Skyrays for its long-range heavy firepower. 1 Special Formation sheet And while they come with more wounds and the ability to take a Shield Generator for a 4+ invulnerable save, losing out on the drone protections means they’re ultimately more vulnerable than Riptides. As a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. Tau have a huge array of good options for killing, and this is very much only one of them, but TGG has finally given long-time Crisis fans a way to actually use them, and especially in the Enclaves either of these two setups should do work in their assigned roles. Brian Pullen's SoCal Open List - Click to Expand++ Outrider Detachment +1CP (T’au Empire) [25 PL, 465pts] ++ T’au Empire Sept Choice: T’au SeptHQ: Commander in XV85 Enforcer Battlesuit [7 PL, 135pts]: Drone controller, 3x Fusion blasterFA: Tactical Drones [6 PL, 110pts] – 8x Shield Drone, 3x Marker Drone FA: Tactical Drones [6 PL, 110pts] – 8x Shield Drone, 3x Marker Drone FA: Tactical Drones [6 PL, 110pts] – 8x Shield Drone, 3x Marker Drone++ Vanguard Detachment +1CP (T’au Empire) [51 PL, 1,022pts] ++ T’au Empire Sept Choice: T’au SeptHQ: Commander in XV86 Coldstar Battlesuit [9 PL, 182pts]: 4x Fusion blaster . Ghostkeels can also infiltrate, which is handy to have. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] They can also take a couple of Prototype Weapon options, making them even more attractive. Simon Priddis' Twisted Onslaught List - Click to Expand++ Battalion Detachment +5 CP (T’au Empire) T’au Sept [109PL, 1870pts] ++HQ: Cadre Fireblade (39), Markerlight (3), 2 Shield Drones (20) Puretide Engram Neurochip (0) [3PL][62pts] WARLORD (Through Unity Devastation)HQ: Commander Shadowsun (110), MV52 Shield Drone (11), Command Link Drone (6) [10PL] [127pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]FA: 3 TX4 Piranhas (90), 3x Burst Cannon (24), 3x 2 Seeker Missiles (30), 3x 2 Gun Drones (60) [12PL][204pts]HS: 3 XV88 Broadside Battlesuits (105), 3x 2 High Yield Missile Pods (150), 3x 2 Smart Missile Systems (90), 3x Seeker Missile (15), 3x Advanced Targeting System (18), Upgrade to Shas’vre (0), 5 Shield Drones (50) [24PL][428pts]HS: 3 XV88 Broadside Battlesuits (105), 3x Heavy Rail Rifle (105), 3x 2 Plasma Rifles (48), 3x Seeker Missile (15), 3x Velocity Tracker (6), Upgrade to Shas’vre (0), 4 Shield Drones (40) [23PL] [319pts]++ Vanguard Detachment +1 CP (T’au Empire) Sa’cea Sept [8PL, 130pts] ++HQ: 1 Ethereal (45), Honour Blade (0), Hover Drone (5), Marker Drone (10) [4PL][60pts]Elites: Dahyak Grekh (20) [2PL][20pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts] Devin Swann’s Sword and Brush ListDevin Swann’s list, which he piloted to a 4-1 2nd-place finish at the 32-man Sword and Brush event in early September, is primarily here for variety’s sake: It’s an example of a successful T’au Empire list that doesn’t take three Riptides, instead employing Hammerheads and Skyrays for its long-range heavy firepower. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. ————————————————————————– The Advanced Guardian Drone gives a 6+++ to Tau Empire units within 3″, while the Command-link Drone lets her give one unit within 12″ re-roll 1s to hit each turn. £57.18. Either of these are declared at the beginning on your turn, and provide certain benefits to units near them. HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile ++ Total: [105 PL, 2,000pts] ++, Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . A much, much more mobile version of the Crisis battlesuit, the Coldstar Battlesuit trades off the ability to take Cyclic Ion Blasters or Iridium Armor for blazing speed and the ability to take massive leaps around the battlefield. Read more . These pull you in a very different direction to other Tau armies, encouraging you to bring units that want to be up close and personal with the enemy and play a much more aggressive style of game, perhaps backed up by some longer-ranged options (which are still pretty good thanks to general Tau abilities). The army’s strongest units – Riptides and Broadsides- manage to sneak past many Marine abilities by being neither VEHICLES nor CHARACTERS, and having invulnerable saves good enough to prevent Combat Doctrines from being a massive problem, and just in general their defensive setup can make it very difficult for other shooting armies to win a straight gunfight against them. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. New comments cannot be posted and votes cannot be cast. Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP The 1CP Branched Nova Charge stratagem also allows one Riptide per turn to choose two of the above, for when you need to murder something and protect yourself. Most, if not all competitive T’au lists run at least two and usually three. With their four Ion Rifles (when the drones are attached) they’re also one of the best users of the Modulated Weaponry stratagem, guaranteeing them 12 shots (though there’s a big risk of obliterating your drones when doing it unless you’ve maxed out on markerlights). Sky Rays have shown up from time to time as a neat alternative list. Priddis’ list also incorporates 6 Seeker Missiles on the Broadsides, set up to eliminate any target that the army’s Marksmen drop Markerlights on turn 1. Next day & Free delivery available. Take one with a couple of shield drones (or a marker drone) and consider the Hover Drone to give it a little more movement flexibility if it has to follow more mobile suits around or get its aura somewhere quick. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. Strike and Fade is an incredibly powerful Stratagem, but it has no synergy with the Sept Tenet — using it kills your cover bonus. The Experimental Weaponry Stratagem is sadly just not that useful–it would work OK for a full unit (though even then it probably wouldn’t make flamer Crisis Suits worth taking), but as-is, you’ll get the most utility out of it with either Riptide Ion Accelerators or Submunitions shots on Hammerhead Railguns. Once again they’re really only OK – there’s one pretty tasty one, but the rest are generally fine on paper but outcompeted by other options. The best use of the Dal’yth Sept is typically going to be on an Auxiliary Super-Heavy Detachment running a Tau’nar, because in a standard game of 40k it’s not going to move anyways and giving it a 2+ save significantly helps its survivability. Once upon a time these needed Longstrike to have a place, but with the advent of the Hardened Warheads/Gifted Pilots Sept combo there’s now another place for them. Strike Teams are your bread and butter Tau unit, being made up of a group of Tau and their …. I’ve ranked the 10 best Start Collecting boxes available! Rankings will be determined by several factors. T’au have had access to a limited number of strong lists for a while, still putting up great results in the Marine metagame, and winning both NOVA and the SoCal open last year. These guys are also must-takes if you take Sniper drones but you shouldn’t take Sniper Drones. Not a horrific penalty; Fire Warriors are inexpensive and effective, and both Cadre Fireblades and Darkstrider are great HQ picks, and even Ethereals can provide enough value to merit inclusion in a tournament list. 7 comments. They’re -1 to hit from more than 12″ away, and each drone has a rapid fire sniper rifle with 48″ range and S5, so they definitely have prospects for wailing on things like Warlocks or Guard Commanders or the various Plaguebearer support characters. These also benefit a lot from being run as Farsight post-TGG – the new Sept ability is great with them, and the Firestorm stratagem is sometimes worth going in on. . Because markerlights themselves have to be fired using the Ballistic Skill of a model, you’ll typically want to bring several very accurate characters who can easily put 1-2 markerlights on a target (Firesight Marksmen fir this bill perfectly), then use the Uplinked Markerlights stratagem to get you the rest of the way there. Wrap UpAnd that’s enough about gun-toting fishmen. 40k featured One_Wing Start Competing Tactics tau thechirurgeon Warhammer 40k, ©  2020 Goonhammer. Custom Sept: Gifted Pilots, Hardened Warheads+ HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Commander in XV86 Coldstar Battlesuit [8 PL, 150pts]: 4x Missile pod+ Troops + Strike Team [2 PL, 38pts] (12 MDrone, 11 GDrone, 40 SDrone) 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . Ghostkeels are actually pretty sweet and the main strike against them is that they’re competing within their slot with Riptides, which are one of the best units pound for pound in the whole game. Giant planes which could pour out sickening firepower are good for reasons we probably don’t have to explain. They have ball socket joints for arms, legs, and feet making almost any kind of pose you want. When a target is hit with a markerlight, it gains a counter that lasts for the remainder of the phase. Agrax Earthshade – Shade ( Brown Shade ) Kroot are the other Troops choice which sometimes appears in Tau armies, though they seem to go rapidly in and out of favour. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) They have all the same issues as other transports in 8th, they don’t have particularly significant guns in and of themselves, and a lot of what would normally be transported in them is stuff that is better off just standing around in the Tau castle. Access to the Farsight Enclaves tricks discussed earlier. EL: Crisis Battlesuits: 5x Shas’ui (120), 1x Shas’vre (27), 6x Advanced Targeting System (36), 12x Burst Cannon (96), 11x MV1 Gun Drone (110) (30pl, 386pts) [Free relic: Gatling Burst Cannons] [-2CP: Veteran Cadre] First let’s take a look at the box itself, you can see its’ got some great artwork on the front. HQ: Commander in Coldstar Battlesuit (90), Drone Controller (5), 3x Fusion Blaster (42), 2x MV4 Shield Drone (20) (9pl, 157pts) Which means getting a good army built and painted for as low a price as possible! Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. That’s helpful because with BS4+ base, it really needs the help to get the most out of its shooting. My first one turned out great but on the second one, I glued the legs on backwards and had to cut them off and turn it around. FREE RELIC: Gatling Burst Cannon Wings Note: Used to see play in Fire Warrior spam lists, but those are deaaaadddd in singles events in Marine meta. This hopefully is correct and gives us some insight. That downside is substantial, though — although T’au armies tend to castle up in games, it’s worth noting that this doesn’t mean you never move. . FREE RELIC: Gatling Burst Cannon You want to make an investment like this to get yourself introduced to the hobby. 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] The Y’vahra is a bit like a Riptide, but with a bloody great flamer attached to it. That being said, if you’re new to the hobby, you may not realize that putting certain pieces together makes one unit type over another. About a week after Simon Priddis won Battlefield Birmingham with them, someone at GW finally noticed that this had happened, and they were immediately FAQed to use the index version of their gun which was considerably less good – thus ending their reign. One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away.Devin Swan's Sword and Brush List - Click to Expand ++ Battalion Detachment +5CP (T’au Empire) [10 PL, 198pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightTroops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Tau Light Ochre – Layer ( Light Orange ) Assuming Riptides, Broadsides, or Hammerheads are in range of good targets, this is a great thing to declare on the first turn to pick up an early kill or two, particularly against anything with a To Hit penalty. Lenses In sniper meta these have been trialled – Devin Swann ran a list while ago which ran 27 of them – but they haven’t yet wormed their way into the greater consciousness. Both of these abilities are fine but are also trivially replicated by a single ethereal (who you probably have), making the mandatory inclusion of the drones (who are a straight up liability in ITC) a major downside of her new datasheet. It has two guns, an ionic discharge cannon which is (standard/nova charged) Heavy 3/3d3, S8/10, AP-3, D1/3, and does 1/d3 mortal wounds to vehicles for each wound roll of a 6+, and then also a phased plasma-flamer which is Heavy 2d6/3d6, S6, AP-2, D3. Why not! I haven’t had a chance to put this one together yet. Crisis suits get three big buffs: Taken together, it is now possible to make a Crisis Battlesuit bomb do some real work. Fire Warrior Shas’ui: Markerlight, Pulse rifle. TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) Load them with the ion cannon, SMSes and the maximum count of seeker missiles and you have a decently priced engine of death that can engage a lot of targets. Their defensive profile isn’t as good – they’re only T6 with W10, a 3+ armour and no invulnerable – but they are -1 to hit from more than 6″ away, and can be followed around by Stealth Drones to be -2 to hit (though of course any thinking opponent will just shoot the drones first). It’s also helpful for extending the range of heavy burst cannons to 42″, and helping Pulse Blastcannons get their best damage output at longer ranges. Their primary differentiator is the ability to upgrade to an XV8-02 Iridium battlesuit for a 2+ Save but with the ability to take Shield Drones, this isn’t nearly as important as having an extra wound or being able to dart across the table. Close. 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Psychic Awakening has made them even better and added some variety, with the new tools from The Greater Good (TGG) unlocking some new builds. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) This seems to be driven by two factors – the prevalance of armies with strong saves across the board (making Warheads attractive) and the large number of melee armies that bring overwatch suppression tools, making Tau Sept less good. coats to get the desired effect. Administratum Grey ( Light Grey ) No-one was sad to see them go (except possibly Simon). Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP While the rule of three obviously means you can’t just take six of the same type, a mix of Enforcer, Coldstar and Crisis suited one lets you fill this up. The Razorshark sure is a unit which exists in the book. Gun-wise, they offer either a fusion collider – a d3 shot 18″ range melta, or a cyclic ion raker – a 6 shot 24″ gun which can either be S7 AP-1 D1, or overcharge to be S8 AP-1 Dd3 (and inflicts a mortal wound if you roll any 1s to hit). HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile ++ Total: [105 PL, 2,000pts] ++ John Hickton’s Greater Good SpectacularTau players got some opportunity to try out some of the new TGG toys between the book landing and the world going in to lockdown, and easily the most interesting successful list to have come out of it was the one Twisted Dice‘s John Hickton used to win the Scottish Takeover. If you’re not super particular and just want to get an army out of the box and into the field, go right ahead and slap those arms and weapons on. 4x Fire Warrior w/ Pulse Rifle, ++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile, ++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight, Elites: Dahyak Grekh [2 PL, 20pts]
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